Cancelled, or at least on hold for now. Bad decisions put this project into dev hell. Not a failure though. I learned a ton from this experience. I may or may not start a new project. I am pretty busy now.
Sorry for not updating for a while – I didn’t update because there wasn’t much action for about a week, and thus I was holding out until we had some interesting stuff to say.
A lot of the work done recently was either trying to fix bugs (mostly due to the engine, which while is awesome, easy-to-use and has a lot of good functionality, sometimes the new updates that were supposed to fix old issues now make things worse) or adding little features. Terraformation is messed up for now as is this unexplainable bug where you sometimes turn into a pile of eggs. At least the time/resting mechanic now works.
Some examples of the little features include the ability to do stealth attacks, the new level-up mechanic with more perks, the ability to negotiate with bandits and try and bribe them to stay away, a lot more sound effects (ambient, like waves or volcano rumbling) and items (including a tent to protect you while resting), a weapon condition/breaking system and little details like loading screens now giving facts about the prehistoric times the game is set (I want you to learn!). Whew.
The one big feature I added after some contemplation is permadeath. That is, if you die your save file is deleted. I think it adds some weight to your choices and I think that is a good thing. So watch your back when the game comes out!
In the coming weeks I will continue with all the little work, slowly building up to the release which probably is a few months away at least. It will be done when it is done. Till then, thanks for reading and showing an interest!
So I guess Independent Gaming Blog is giving away some free games this summer. Might want to check that out. http://indiegraph.wordpress.com/2013/07/01/summer-giveaway-spectacular/
What a busy couple of weeks. I fixed up Independent Gaming with a lot of help and returned it to workable order and I also fixed up a lot of my own game.
The perk system is nearly done, but I am thinking of changing up the skill system. I am planning on making it so you choose perks on level-up (as it is right now) but now instead of all XP going to that level and then being used to level things up, I think it makes more sense to take The Elder Scrolls approach and level up skills as you use them. The XP from that goes to the individual skill and the leveling which lets you choose more perks. The crafting system had to be overhauled as well.
Besides a lot of world editing, the addition of a volcano and some tents in a town you can enter, a cripple system was added where you can accidentally cripple limbs in fights, but it might have to be toned down a bit as it is extremely common. As well, watch out – snakes might poison you if you get too close!
I also added dynamic events such as the spawning of meteorites around morning which can be crafted to make awesome loot and bandit attacks. By far the most interesting dynamic event is the DINOSAURS! I got my first dino sprite so now you see a plateosaurus or two wandering around the world every once in a while. The plateosaurus is a herbivore so it doesn’t attack unless attacked. It clashes a bit with the other graphics but I don’t care at this point. Enjoy and happy hunting!
Very productive couple of weeks due to various days off school and stuff like that.
I filled out the world quite a lot and fixed multiple bugs (minus a day/night one that I am having a buddy investigate) but the big thing was I turned the berries and plants into actors instead so I could mess with them easier. Judging by a bug I have though (where things are multiple things at once) it might not work but I hope it will!
The other big thing was work on the NPCs in towns and the work in dungeons, which is still going but slowly. There’s quite a few ways to interact with them, and some of these may or may not change but for now you can kill them, simply beat them up, pick-pocket them, trade with them, bribe them, persuade them (which might disappear!) and talk to them and hear what they know about the town, which will take a while as I try and make the dialogue as least generic as possible.
That’s all I have to say really… lots of work done, can be summed up quickly. Also, I should really get back to making games!
P.S. After some experimentation I am starting to figure out how to make ride-able horses which may feature in my next game!
NOTE: That white 15 or whatever on the HUD is for testing and will be gone soon.
Another pretty good couple of weeks which were interrupted a bit by various things. I may have my first cavity in years, if my dentist is correct! L
A buddy of mine recommended I post the game as a concept on Steam Greenlight as you likely know and I did just that (I was just intending to get feedback and build an audience, not sell it). It started out being mostly noes but likes almost balanced out the noes at the time of writing, likely due to the fact that I said I wasn’t selling it but instead was offering it for free.
I finished the basics of the world and the creatures are all timered. A timer in 001 can be used as a respawn point, which of course brings creatures back to fight again, and more trees to interact with and so on. That took forever, because of the way the system is set up. Good thing I have some good music in the background to keep me going.
I am working on a dirt-digging system to collect worms (for fishing – or eating!) and maybe more using a shovel. As well, beware, as if you aren’t lucky, you may now get hurt by a mischievous creature while resting! The crafting system is basically done, but there is more to do. You can now also use buckets to pick up water to drink on the go, and lava as well. Why you’d want to drink lava…? Who knows?!
I also added transitions between tiles, which will hopefully make them look better. An example of this is shown below. A guy suggested shading some things, and I tried it anyway. I had no idea where to start.
In the coming weeks I hope to develop systems more, work more on perks and the options menu, and make dungeons and add friendly folk (or not, depending on how you are!) Until then, see you!
P.S. If it wasn’t already clear, achievements are gone and a stat-tracking system is in!
I posted the game in the concepts section of Steam Greenlight. Never fear though, the game is freeware.