Game Update – August 3rd, 2014

snow

NOTE: Updated HUD. Health bar will be changed/fixed.

Since I’ve been fairly busy travelling with family (Summer!), work on Dungeons & Zombies!!! has been progressing slowly (yet steadily). Still no release date yet (and there may never really be), but expect it to be free when it comes out. A number of things are being added or worked on.

Horses are being made, which you (and NPCs) can ride around the world to quicken your pace. I plan on making them available in different breeds (in terms of speed, look, etc.) to buy, steal, or tame in the wild.

I’ve worked on filling the world with foods to enjoy and survive off of. In certain parts of the world different types of foods will be available to scavenger, pick, hunt, etc. I may add the ability to cook and manipulate them, and combine them to create even better foods, like cake in Minecraft. Not only do they added plants make the game world a little less empty, and I hope to make it even less so in the days ahead.

I’m revamping my old skills system. The old one was going to have leveling skills through use, like in The Elder Scrolls. However, this has the problem of really unbalancing the game, because eventually you can become a super warrior god that one-hits everything, and I don’t want the game to be that easy. Thus, I’ve decided that you’ll instead distribute skill points before you start, which can then be upgraded through in-game equipment and scrolls, which can increase stats when read.

Along with this, the world is being expanded, items and monsters are being made, systems are being designed (more on that later!), etc. It’s still in the early stages and it’s a lot of promises right now, but eventually I hope it will turn out awesome! Please give feedback if you can. Thanks for your support.

Dungeons & Zombies!!! – Announced

I am proud to make an announcement…

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Zombies! Zombies have ravaged the magical lands of Dongard! You’re a survivor of this deadly disease that erupted out of nowhere just a few days prior, taking the lands by shock and surprise. Things got dark and deadly very fast, and nobody can be trusted any longer. How long will you live?

Choose a role! Part of the character creation process is the ability to choose a little background about your current situation (a bandit on the run in the desert, for example), and it gives you a different starting location and starting items. You can then play this role as you wish, any way you wish. No adventure should be the same.

Survive! Manage your food, water and rest, or you won’t last long! Good thing there’s fishing, scavenging, etc. to be done. Be careful, as your death is permanent.

Explore and quest! Travel across the large sandbox world of Dongard and help or hinder those who also live. Be a fantasy angel, or their worst nightmare!

Kick rotting butt! Use magic, swords and more to put down the zombie menace. Of course, zombies aren’t your only problem…

Essentially, take Project Zomboid and The Elder Scrolls and mash them together. This will be released when it is finished/I feel comfortable doing so (it is already well on its way), and I am confident it will be done (eventually). The below screenshots are for a game in development, and more are on the way.

screen

NOTE: THE RED EXCLAMATION POINTS ARE ENCOUNTERS YOU CAN RUN INTO. THE TREE ON THE PATHWAY IS A MISTAKE AND WILL BE DELETED!