Game Update – October 26th, 2014


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Well, here I am for the once-a-month-ish game update, and I have to say that I’m in a bit of a rut right now. Progress on the game is slow (I’m not going to mention the changes because they’re all very miniscule, and not exciting). I’m busy and dissatisfied with the work so far, and frankly, bored. After all these months of work, the game isn’t even close to playable or fun. On top of all this, my free-time is minimal now, with work in the way. This brings me to a tough decision. Do I keep going, or not?

I’m glad I asked my buddies at the Engine 001 forums for advice because I might have jumped the gun a bit if I hadn’t. I let out all my thoughts, frustrations and hopes to them and they suggested I take a break for a month and come back to it to see if it’s worth it. Great idea, I decided. And so that is how it will be. For the most part, you won’t hear from me for a good month or so, and after the break is said and done, I’ll analyze everything and decide the game’s fate. For now, I’m better off stepping away from it, prototyping other ideas, etc.

Thanks for your continued support and feedback.

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